Friday, 10 February 2012

Oh the gimmicks

When i first played call of duty i could find no fault in it, the first modern warfare was a masterpiece of gaming. I make no excuses here, i love call of duty, i still have bones to pick with it though, and am definitely not beyond giving it a good telling off every now and then.

The first thing i ever found at fault with Call Of Duty came with Modern Warfare 2, there was a horrible tendency for something extremely unrealistic to happen. When you where killed, if you were doing something, i.e. shooting an enemy, throwing a piece of equipment at an enemy, your bullets had a horrible tendency to just completely disappear into thin air, and any grenade you where throwing will either do the same, or just drop harmlessly at your feet, unless your opponent walks over your body and youve dropped a grenade, although in MW3 its still extremely unlikely to kill the guy.

Modern Warfare 3 does not have the bullet disappearing problem, however the gods of game design at Infinity Ward, Sledgehammer and Treyarch have decided that the animation for throwing knives takes too long to complete if someone is shooting you. I never used throwing knives in Modern warfare 2, i couldn't get the aiming them right, but i started using the black ops equivalent the tomahawk, because it sometimes got me out of sticky situations. Now i am sick of tired, when i go to throw a knife at someone in MW3, because of how long the animation takes, the last thing i see before respawning is my body hitting the floor and my knife clattering harmlessly to the ground next to it. However, whenever i kill someone about to throw a knife, they manage to throw it and the damn thing laser targets to my fucking face. Every. Damn. Time.

My final problem has become the knife, not until MW3 have i found massive fault with it. MW2 had the perk commando, which made your knife lunge/ riot shield melee go that little extra distance to reach the target, but of course you HAD to have the perk if you wanted to lunge 6 feet towards someones face with your blade. Black Ops introduced the Ballistic Knife, but removed the perk commando, though you could now fire the knife cross map, it was extremely hard to hit someone, and the lunge was consistent. You also had to sacrifice having a secondary you could rely on, beyond 4 feet. The normal knife was also extremely consistent, with only occasional ridiculouslness. Now the MW3 knife is the most ridiculous thing about the game. Sometimes you can be right in someones face, you can slice across their throat, and even hear the noise for the knife hitting a player, but he still knifes you. Watching the kill cam is even more infuriating, as you see them walk straight past you, knife the air where you where about half a second ago, and it kills you. The lunge alone is completely insane, people have lunged 6 feet at me, straight through a shotgun shell that was heading for their face. There are actually moments that when you WITHIN a certain difference you know the knife wont hit at all. Ive been knifed in the air between me and the guy behind me, ive been lunged around corners, ive played with friends and we have actually all been unable to knife one guy at all, host advantage to the extreme? 

I would tweet at Robert Bowling to try resolve these issues, but he has way too many things to deal with when it comes to MW3, and im sure my adolescent whining is definitely not very high up his lists, so to any readers this blog might have, i ask you, what are your problems with MW3, especially compared to other CoD games. 

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