Tuesday, 19 July 2011

Ooh-fuckin-rah

Dubbed by the Fox News channel as the "worst game in the world", this is of course Bulletstorm. The game is almost comical in it's layout and gameplay, with the ability to kick your enemies massive distances. The game introduces you to a band of rouge pirates, bent on seeing their old general killed for the atrocities he made them commit. You play the part of Grayson Hunt, the leader of the AWOL Echo team, as they bring down the Ulysses with their ex general Serrano on board.

They crash onto a deserted planet paradise, that has been overrun by mutant plants, gangs and mutated humanoids called 'Burnouts'. You have to fight your way through them to get the general Serrano and get an evac off world.

The games battle sequences revolve around the skillshot system, which sees you earning points for more and more ludicrous kills. This makes the game much more replay-able as you will be aiming to get 100% for the skillshots. There is also the fact there are five different difficulties, with achievements for each one on normal and above. The gameplay itself is very simple, one review has said its a "brilliant game packaged in a stupid one" which is actually the most accurate way I can think of describing this.

If you want story then your better off going else where because that is one thing this game is severely lacking.

Ooh-fuckin-rah

Dubbed by the Fox News channel as the "worst game in the world", this is of course Bulletstorm. The game is almost comical in it's layout and gameplay, with the ability to kick your enemies massive distances. The game introduces you to a band of rouge pirates, bent on seeing their old general killed for the atrocities he made them commit. You play the part of Grayson Hunt, the leader of the AWOL Echo team, as they bring down the Ulysses with their ex general Serrano on board.

They crash onto a deserted planet paradise, that has been overrun by mutant plants, gangs and mutated humanoids called 'Burnouts'. You have to fight your way through them to get the general Serrano and get an evac off world.

The games battle sequences revolve around the skillshot system, which sees you earning points for more and more ludicrous kills. This makes the game much more replay-able as you will be aiming to get 100% for the skillshots. There is also the fact there are five different difficulties, with achievements for each one on normal and above. The gameplay itself is very simple, one review has said its a "brilliant game packaged in a stupid one" which is actually the most accurate way I can think of describing this.

If you want story then your better off going else where because that is one thing this game is severely lacking.

Ooh-fuckin-rah

Dubbed by the Fox News channel as the "worst game in the world", this is of course Bulletstorm. The game is almost comical in it's layout and gameplay, with the ability to kick your enemies massive distances. The game introduces you to a band of rouge pirates, bent on seeing their old general killed for the atrocities he made them commit. You play the part of Grayson Hunt, the leader of the AWOL Echo team, as they bring down the Ulysses with their ex general Serrano on board.

They crash onto a deserted planet paradise, that has been overrun by mutant plants, gangs and mutated humanoids called 'Burnouts'. You have to fight your way through them to get the general Serrano and get an evac off world.

The games battle sequences revolve around the skillshot system, which sees you earning points for more and more ludicrous kills. This makes the game much more replay-able as you will be aiming to get 100% for the skillshots. There is also the fact there are five different difficulties, with achievements for each one on normal and above. The gameplay itself is very simple, one review has said its a "brilliant game packaged in a stupid one" which is actually the most accurate way I can think of describing this.

If you want story then your better off going else where because that is one thing this game is severely lacking.

Wednesday, 13 July 2011

Halo 4?!?!?!

Microsoft have announced there will be another game in the Halo franchise, Halo 4. After saying that they weren't gonna continue the story of master chief, bungie have sold the rights for the game to Microsoft, who have created an internal division to oversee the Halo franchise. They called this division 343 Industries and, would you believe it, it has a lot of ex bungie halo staff...

The trailer looks promising, showing the chief waking from cryo stasis aboard the frigate Forward Unto Dawn, the front half of which crashed onto earth with the Arbiter within it. The chief awakes and initiates boss mode, flying through the remains of the ship and grabbing a Magnum pistol. The camera view pans out, to show him standing at the front of the broken ship, looking towards a massive covenant ship, it's docking port wide open waiting for the Dawn.

Early indications from this trailer make the game very promising, if said trailer is showcasing some of the available abilities and gameplay.

Saturday, 2 July 2011

Space ain't so dead anymore...

When you think of space horror, the alien franchise springs to mind, with it's "in space, no one can hear you scream" tagline. We gamers have our own version, Dead Space.

I never played the first game, but playing through the second was a mind blowing experience, the enemies are unique, in that you have to remove limbs to kill them, and even then some of them won't go down straight away. Headshots can even have little effect, as it causes the unfortunate necromorph to swing it's arms erratically, or simply vomit straight from the neck in the case of the chunder ones. Luckily most of the hallways are fairly wide so you have space to maneuver, a good indication of how hard the first game was, when you enter the Ishimura. The hallways are unbelievably narrow, being around a person and a half wide, sometimes 2. You sit there, walking down these narrow corridors and for a good ten minutes, absolutely nothing happens, even so you are absolutely cacking yourself, expecting something terrifying to happen at every corner.

The story picks up three years after the events on Aegis 7, with Isaac waking up in a station on the largest moon of Saturn, Titan, you are woken by a man who is quickly turned into a necromorph right infront of you, so doesn't undo your straight jacket. This means you have to leg it, while still stuck in said jacket of straight, this makes the first ten minutes or so quite a tense experience. The story thickens as Isaac slowly goes insane seeing visions of his dead girlfriend Nicole, haunting him since he touched the marker. We soon find out that Tiedmann, the director of the facility has been accessing the areas of mister Clarkes brain that have been imprinted with the marker codes, blueprints if you will, and has created an enormous marker, much like the original on Aegis 7.

You eventually reach the marker, with your visions of Nicole that recently started working with you, suddenly turn on you again, and you are thrust into a battle within your own mind, destroying the marker in your mind by the end of it, which causes the actual marker to die, so the necromorphs cease to exist anymore. You escape with Ellie, your only remaining ally, and the game ends with a nice tip towards a sequel.

All in all, if you want a game that will cause you to shit yourself almost constantly, but still have a great gaming experience, I can recommend nothing better than Dead Space 2. Keep on rocking Isaac.

Friday, 1 July 2011

Nothing is True, Everything is permitted

So way back in the year 2007 Ubisoft released what looked to be a pretty stand out game from the start, you play the part of Desmond and his Ancestor Altair who lived in the time of the Third Crusades. The game is, of course Assassins Creed, diving us quickly into a deep and enriching plot, we follow his exploits as he fights against the Templars, with a battle system not seen before in any game.

It had two defined modes, low profile which had normal, non attraction gaining actions associated with each button much used for stealth, and it had high profile, where game is basically kicked into a higher gear you move faster, you can initiate free run sequences and more importantly, you can assassinate with style.

After this triumph they moved onto the second in the series, two years later we followed the actions of desmond as he escapes Abstergo and takes on a new persona in the Animus, another relative, Etzio Auditore de Firenze, about three hundred years after the events in AC. You follow his rise to become an assassin, as he avenges the murder of his father, uncovering a conspiracy that ran all the way to the Pope in Rome. The game brought new weapons, like the double blade and the poison blade and of course, the tiny gun. It also added new counter kills in combat, but as with the first one the limited few means you will find more inventive and flourishing ways to kill your enemies.

Finally we have the third and penultimate installment, were Etzio moves into rome and must rebuild it whilst removing the Borgia influence by crushing the Family of Borgia. Not much changed from the previous game in terms of battle system, only you can now carry heavy weapons and the executions are much more showy, making a counter kill and even the new execution streak ability much more fun to use.

The overall progression through the series has been astounding, people wanted new counters, they got them, more weapons, they got them, even more complicated free run sequences, it happened. All this without compromising what made the game one of the flagship for Ubisoft, the stealth kill. So if you haven't played it you are truly missing out, and if you don't like it then you don't need to be reading this blog :P